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paranormal parental units patented Squaresoft Plot Twist PEBKAC perky goth phreaking phonebook pimp PlayStation Pokémon Complex pop-cultural anemic post-Columbine post-Crisis post-economic power-up praystationing pre-Crisis PSX psychic pull list purity test queue ramen Real World reboot red shirt retcon samurai Schwa sensei shojo shonen Skillz SMOF Star Trek voyeur sneaker sneakernet special edition speculator spoiler spoiler space spoiler warning spooky kid steampunk Storyteller Sturgeon's Law sub-boss subject creep survivulousness swag |
paranormal(adj): Involves forces or agencies that are beyond scientific explanation.
parental units (n) [The Coneheads, Saturday Night Live]: Parents. "I've got to call the parental units before they start worrying." patented Squaresoft Plot Twist (n): The point in a Squaresoft RPG where the characters are confronted with a massive revelation that completely shifts the plot, presenting the heroes with a new goal and/or opponent. PEBKAC (n) ["Problem Exists Between Keyboard And Chair"]: Technical support acronym indicating a customer's dilemma originates from their own base stupidity. This is true in the the case of most technical support calls. perky Goth (n): Someone who likes the gothic style and music, but doesn't like the doom and gloom attitude some Goths have. Perky Goths try not to take themselves too seriously and don't brood. They like to have fun. You'll often find them wearing things like body glitter and mixed black and non-black clothing, while telling the mopey Goths to lighten up. The mopey Goths say that they are missing the point of Gothic entirely.
phreaking (n) ["phone phreak"] /1: The art and science of cracking the phone network (so as, for example, to make free long-distance calls). /2: By extension, security-cracking in any other context (especially, but not exclusively, on communications networks).
PlayStation (n): A 32-bit videogame console introduced by Sony in September 1995. As of January 1996 it had sold more units in the US than any other next-generation console. It features excellent graphic capabilities and has a superior game library. Often abbreviated as 'PSX'. Pokémon Complex (n) [Pokémon, 1999]: Term for the apparent inverse-proportion relationship between one's sanity and how many Pokémon one has captured out of all 150. Some symptoms include - the belief that you can actually capture Pokémon by standing in grassy areas; citing random "Pokédex" facts, such as the 'real world' height and weight of specific Pokémon; a tendency to talk to the Pokémon while playing the game; excessive use of the game's nickname feature, which allows you to change the names of Pokémon from their usual identification name to something of your own creation (i.e. Pikachu becomes "Billy-Bob"); attempts to translate the speech of Pokémon to English, or vice-versa. pop-cultural anemic (n): A person who reads extensively and has gleaned the majority of their knowledge from books, but remains ignorant of the happenings of the outside world. They know little about current events, and are barren of knowledge about popular television, movies, music, and celebrities, even those with significant cultural impact.
post-Columbine (adj) /1: Pertaining to the media-driven sentiments that permeated American life following the massacre at Columbine High School in April of 1999. The personal beliefs and habits of the two shooters were labeled by the media as definite danger signs, leading school districts to unfairly persecute those with similar interests and problems, specifically the punk-geek-goth cultural subsets. /2: A new set of standards self-imposed by mass media in a misguided effort to protect American youth. post-Crisis (adj): The aspects of a character or historical fact as they existed in the DC Comics universe after the continuity-arranging mega-crossover Crisis on Infinite Earths. Many characters received or lost powers as a result, and their backgrounds were altered to create a streamlined continuity. The term is used to differentiate the changes made. post-economic (adj): When a person acquires sufficient wealth to retire or when working becomes optional, that person is said to have gone post-economic. The dollar figure is subjective, different for each person. Being post-economic is beyond buying the car of your choice, beyond building the house of your dreams. power-up (n): Items/Weapons that make a videogame character more powerful to some degree, even perhaps invincible. This device is most common in action games, where weapons play an important role, but can be found across many genres. praystationing (n) ["PlayStation"] /1: The practice of spending an extended period of time playing videogames in lieu of human interaction. /2: Spending an entire Sunday playing videogames. "I blew off brunch with Sue and Bob because I was praystationing."
pre-Crisis (adj): The aspects of a character or historical fact as they existed in the DC Comics universe before the continuity-arranging mega-crossover Crisis on Infinite Earths. Many characters received or lost powers as a result, and their backgrounds were altered to create a streamlined continuity. The term is used to differentiate the changes made.
red shirt (n) [Star Trek, 1967]: A minor character in a movie or tv show extremely likely to die.
retcon [rec.arts.comics, "retroactive continuity"] /1 (n): The common situation in pulp fiction (esp. comics or soap operas) where a new story 'reveals' things about events in previous stories, usually leaving the 'facts' the same (thus preserving continuity) while completely changing their interpretation. For example, revealing that a whole season of "Dallas" was a dream was a retcon. /2 (v): To write such a story about a character or fictitious object. SMOF ['Secret Master of Fandom'] /1 (n): Smofs run conventions, and like old-style Chicago-city politics, do all their work behind the scenes. People who claim to be smofs usually aren’t. /2 (v): At a convention, to discuss running a con instead of talking about science fiction itself.
Star Trek voyeur (n) /1: A person who watches Star Trek Voyager not out of fan-based interest, but for the poor scripts and bad acting. Similar to rubbernecking on the freeway. /2: Someone who watches the show merely because of Seven of Nine.
special edition (n) [Star Wars Trilogy Special Edition, 1997]: A stupid idea.
speculator (n): A person who involves themself with the accumulation of material goods, usually with some pop-cultural relationship, purely for uncertain commercial gain. They buy various merchandise such as limited-edition action figures and first issues of comic titles in the hope that eventually these items will go up in monetary value.
spooky kid (n): Followers of Marilyn Manson and Nine Inch Nails who are mostly under 18 years old. People confuse spooky kids for Goths, which is frustrating to Goths because Goth culture gets blamed for the stupid things spooky kids do. Spooky kids and Goths don't associate with each other very much, and they tend to not like each other. Goths resent them for being poseurs and giving Goth a bad name, and they resent Goths for being snobs and elitists. Spooky kid is usually used as a derogatory term similar to baby bat, but it specifically refers to the younger and ardent Marilyn Manson and Nine Inch Nails fans. Most of them just call themselves Goth.
steampunk (n) ["cyberpunk"]: A literary setting characterized by the use of analytical engines and steam-based machines and engines. Electronics and electricity remain largely unknown in such worlds; examples include that of William Gibson's "The Difference Engine" and Final Fantasy VI.
survivulousness (n) [Douglas Coupland, Generation X, 1992]: The tendency to visualize oneself enjoying being the last remaining person on earth.
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